import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "xy1-3", localId: 3, // Card informations name: { en: "Weedle", fr: "Aspicot", }, hp: 50, type: [ Type.GRASS, ], dexId: 13, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy1/3/low", fr: "https://assets.tcgdex.net/fr/xy/xy1/3/low", }, high: { en: "https://assets.tcgdex.net/en/xy/xy1/3/high", fr: "https://assets.tcgdex.net/fr/xy/xy1/3/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Suwama Chiaki", attacks: [{ cost: [ Type.GRASS ], name: { en: "Leaf Munch", fr: "Mange-Feuille", }, text: { en: "If your opponent's Active Pokémon is a Grass Pokémon, this attack does 20 more damage.", fr: "Si le Pokémon Actif de votre adversaire est un Pokémon Grass, cette attaque inflige 20 dégâts supplémentaires.", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "XY", code: "xy1" } } export default card