import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "xy11-29", localId: 29, // Card informations name: { en: "Gastrodon", fr: "Tritosor", }, hp: 110, type: [ Type.WATER, ], dexId: 423, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy11/29/low", fr: "https://assets.tcgdex.net/fr/xy/xy11/29/low", }, high: { en: "https://assets.tcgdex.net/en/xy/xy11/29/high", fr: "https://assets.tcgdex.net/fr/xy/xy11/29/high", }, }, evolveFrom: { en: "Shellos", fr: "Sancoki", }, tags: [ Tag.STAGE1, ], illustrator: "Aya Kusube", attacks: [{ cost: [ Type.WATER ], name: { en: "Sticky Shot", fr: "Coup Gluant", }, text: { en: "During your opponent's next turn, the Defending Pokémon's attacks cost Colorless more, and its Retreat Cost is Colorless more.", fr: "Pendant le prochain tour de votre adversaire, les attaques du Pokémon Défenseur coûtent Colorless de plus, et son Coût de Retraite est augmenté de Colorless.", }, damage: 20 },{ cost: [ Type.WATER, Type.WATER, Type.WATER ], name: { en: "Water Pulse", fr: "Vibraqua", }, text: { en: "Your opponent's Active Pokémon is now Asleep.", fr: "Le Pokémon Actif de votre adversaire est maintenant Endormi.", }, damage: 60 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 2, rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Steam Siege", code: "xy11" } } export default card