import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "xy11-30", localId: 30, // Card informations name: { en: "Oshawott", fr: "Moustillon", }, hp: 60, type: [ Type.WATER, ], dexId: 501, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy11/30/low", fr: "https://assets.tcgdex.net/fr/xy/xy11/30/low", }, high: { en: "https://assets.tcgdex.net/en/xy/xy11/30/high", fr: "https://assets.tcgdex.net/fr/xy/xy11/30/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "sui", attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Water Gun", fr: "Pistolet à O", }, damage: 30 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Steam Siege", code: "xy11" } } export default card