import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "xy2-25", localId: 25, // Card informations name: { en: "Sealeo", fr: "Phogleur", }, hp: 90, type: [ Type.WATER, ], dexId: 364, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy2/25/low", fr: "https://assets.tcgdex.net/fr/xy/xy2/25/low", }, high: { en: "https://assets.tcgdex.net/en/xy/xy2/25/high", fr: "https://assets.tcgdex.net/fr/xy/xy2/25/high", }, }, evolveFrom: { en: "Spheal", fr: "Obalie", }, tags: [ Tag.STAGE1, ], illustrator: "Mitsuhiro Arita", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Rest", fr: "Repos", }, text: { en: "Heal 60 damage from this Pokémon. This Pokémon is now Asleep.", fr: "Soignez 60 dégâts à ce Pokémon. Ce Pokémon est maintenant Endormi.", }, },{ cost: [ Type.WATER, Type.WATER, Type.COLORLESS ], name: { en: "Ice Ball", fr: "Ball'Glace", }, damage: 60 }], weaknesses: [{ type: Type.METAL, value: "×2" }], retreat: 3, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Flashfire", code: "xy2" } } export default card