import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "xy2-4", localId: 4, // Card informations name: { en: "Pineco", fr: "Pomdepik", }, hp: 60, type: [ Type.GRASS, ], dexId: 204, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy2/4/low", fr: "https://assets.tcgdex.net/fr/xy/xy2/4/low", }, high: { en: "https://assets.tcgdex.net/en/xy/xy2/4/high", fr: "https://assets.tcgdex.net/fr/xy/xy2/4/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Suwama Chiaki", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Ram", fr: "Collision", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 2, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Flashfire", code: "xy2" } } export default card