import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "xy8-44", localId: 44, // Card informations name: { en: "Vanillish", fr: "Sorboul", }, hp: 70, type: [ Type.WATER, ], dexId: 583, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy8/44/low", fr: "https://assets.tcgdex.net/fr/xy/xy8/44/low", }, high: { en: "https://assets.tcgdex.net/en/xy/xy8/44/high", fr: "https://assets.tcgdex.net/fr/xy/xy8/44/high", }, }, evolveFrom: { en: "Vanillite", fr: "Sorbébé", }, tags: [ Tag.STAGE1, ], illustrator: "Kagemaru Himeno", attacks: [{ cost: [ Type.WATER ], name: { en: "Ice Edge", fr: "Lame de Givre", }, text: { en: "Flip a coin. If heads, this attack does 30 more damage.", fr: "Lancez une pièce. Si c'est face, cette attaque inflige 30 dégâts supplémentaires.", }, damage: 10 },{ cost: [ Type.WATER, Type.WATER ], name: { en: "Icy Wind", fr: "Vent Glace", }, text: { en: "Your opponent's Active Pokémon is now Asleep.", fr: "Le Pokémon Actif de votre adversaire est maintenant Endormi.", }, damage: 30 }], weaknesses: [{ type: Type.METAL, value: "×2" }], retreat: 2, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "BREAKthrough", code: "xy8" } } export default card