import { Card } from '../../../interfaces' import Set from '../Evolving Skies' const card: Card = { set: Set, variants: { normal: false, reverse: false, holo: false, firstEdition: false }, name: { en: "Crystal Cave" }, rarity: "Secret Rare", category: "Trainer", effect: { en: "Once during each player’s turn, that player may heal 30 damage from each of their Metal Pokemon and Dragon Pokemon." }, trainerType: "Stadium" } export default card