import { Card } from '../../../interfaces' import Set from '../Skyridge' const card: Card = { name: { en: "Sandslash", de: "Sandamer" }, illustrator: "Miki Tanaka", rarity: "Common", category: "Pokemon", set: Set, dexId: [ 28, ], hp: 70, types: [ "Fighting", ], evolveFrom: { en: "Sandshrew", }, stage: "Stage1", attacks: [ { cost: [ "Fighting", "Colorless", ], name: { en: "Sand Trap", de: "Sandfalle" }, effect: { en: "If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)", de: "Wenn auf der Bank deines Gegners Pokémon vorhanden sind, wähle bis zu 2 von ihnen. Dieser Angriff fügt jedem dieser Pokémon 10 Schadenspunkte zu. (Wende keine Schwäche und Resistenz bei Pokémon auf der Bank an.)" }, damage: 10, }, { cost: [ "Fighting", "Colorless", "Colorless", ], name: { en: "Poison Needle Rush", de: "Giftnadelrakete" }, effect: { en: "Flip 3 coins. This attack does 20 damage times the number of heads. If you get at least 1 heads, the Defending Pokémon is now Poisoned.", de: "Wirf 3 Münzen. Dieser Angriff fügt 20 Schadenspunkte mal der Anzahl \"Kopf\" zu. Wenn du dabei mindestens 1 \"Kopf\" erzielst, ist das verteidigende Pokémon jetzt vergiftet." }, damage: "20x", }, ], weaknesses: [ { type: "Grass", value: "×2" }, ], resistances: [ { type: "Lightning", value: "-30" }, ], } export default card