import { Card } from '../../../interfaces' import Set from '../Undaunted' const card: Card = { name: { en: "Pinsir", fr: "Scarabrute", de: "Pinsir" }, illustrator: "match", rarity: "Uncommon", category: "Pokemon", set: Set, dexId: [ 127, ], hp: 70, types: [ "Grass", ], stage: "Basic", attacks: [ { cost: [ "Grass", ], name: { en: "Charging Horn", fr: "Corne d’attaque", de: "Rempelhorn" }, effect: { en: "Flip a coin. If heads, this attack does 10 damage plus 20 more damage.", fr: "Lancez une pièce. Si c’est face, cette attaque inflige 10 dégâts plus 20 dégâts supplémentaires.", de: "Wirf eine Münze. Bei \"Kopf\" fügt dieser Angriff 10 Schadenspunkte plus 20 weitere Schadenspunkte zu." }, damage: "10+", }, { cost: [ "Grass", "Grass", "Colorless", ], name: { en: "Guillotine", fr: "Guillotine", de: "Guillotine" }, damage: 60, }, ], weaknesses: [ { type: "Fire", value: "×2" }, ], retreat: 1, description: { en: "With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body." }, variants: { normal: true, reverse: true, holo: false, firstEdition: false } } export default card