import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "bw11-RC2", localId: "RC2", // Card informations name: { en: "Servine", }, hp: 80, type: [ Type.GRASS, ], dexId: 496, image: { low: { en: "https://assets.tcgdex.net/en/bw/bw11/RC2/low", }, high: { en: "https://assets.tcgdex.net/en/bw/bw11/RC2/high", }, }, evolveFrom: { en: "Snivy", }, tags: [ Tag.STAGE1, ], illustrator: "kirisAki", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Leaf Blade", }, text: { en: "Flip a coin. If heads, this attack does 30 more damage.", }, damage: 10 },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Vine Whip", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Legendary Treasures", code: "bw11" } } export default card