import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "col1-10", localId: 10, // Card informations name: { en: "Houndoom", }, hp: 90, type: [ Type.DARKNESS, ], dexId: 229, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/10/low", }, high: { en: "https://assets.tcgdex.net/en/col/col1/10/high", }, }, evolveFrom: { en: "Houndour", }, tags: [ Tag.STAGE1, ], illustrator: "Kagemaru Himeno", attacks: [{ cost: [ Type.DARKNESS ], name: { en: "Fire Counterattack", }, text: { en: "If your opponent has any Fighting Pokémon in play, this attack does 20 damage plus 60 more damage.", }, damage: 20 },{ cost: [ Type.DARKNESS, Type.DARKNESS ], name: { en: "Dark Roar", }, text: { en: "Your opponent discards a card from his or her hand.", }, damage: 50 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-20" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card