import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "col1-26", localId: 26, // Card informations name: { en: "Granbull", }, hp: 90, type: [ Type.COLORLESS, ], dexId: 210, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/26/low", }, high: { en: "https://assets.tcgdex.net/en/col/col1/26/high", }, }, evolveFrom: { en: "Snubbull", }, tags: [ Tag.STAGE1, ], illustrator: "Mizue", attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Timid Tackle", }, text: { en: "Granbull does 20 damage to itself. Switch Granbull with 1 of your Benched Pokémon.", }, damage: 50 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Chomp", }, text: { en: "Does 40 damage plus 10 more damage for each damage counter on Granbull.", }, damage: 40 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card