import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "col1-4", localId: 4, // Card informations name: { en: "Espeon", }, hp: 90, type: [ Type.PSYCHIC, ], dexId: 196, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/4/low", }, high: { en: "https://assets.tcgdex.net/en/col/col1/4/high", }, }, evolveFrom: { en: "Eevee", }, tags: [ Tag.STAGE1, ], illustrator: "match", attacks: [{ cost: [ Type.PSYCHIC ], name: { en: "Solar Suggestion", }, text: { en: "Move up to 4 damage counters from any of your Pokémon to any of your opponent's Pokémon in any way you like.", }, },{ cost: [ Type.PSYCHIC, Type.COLORLESS ], name: { en: "Psybeam", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Confused.", }, damage: 30 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card