import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "col1-46", localId: 46, // Card informations name: { en: "Magby", }, hp: 30, type: [ Type.FIRE, ], dexId: 240, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/46/low", }, high: { en: "https://assets.tcgdex.net/en/col/col1/46/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Akira Komayama", abilities: [{ id: 48, type: AbilityType.POKEBODY, name: { en: "Sweet Sleeping Face", }, text: { en: "As long as Magby is Asleep, prevent all damage done to Magby by attacks.", } }], attacks: [{ name: { en: "Play with Fire", }, text: { en: "The Defending Pokémon is now Burned. Magby is now Asleep.", }, }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card