import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "col1-50", localId: 50, // Card informations name: { en: "Riolu", fr: "Riolu", }, hp: 50, type: [ Type.FIGHTING, ], dexId: 447, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/50/low", fr: "https://assets.tcgdex.net/fr/col/col1/50/low", }, high: { en: "https://assets.tcgdex.net/en/col/col1/50/high", fr: "https://assets.tcgdex.net/fr/col/col1/50/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Takashi Yamaguchi", attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Tumble Over", fr: "Culbuter", }, text: { en: "Riolu can't attack during your next turn.", fr: "Riolu ne peut pas attaquer lors de votre prochain tour.", }, damage: 20 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], retreat: 1, rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card