import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "col1-66", localId: 66, // Card informations name: { en: "Phanpy", fr: "Phanpy", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 231, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/66/low", fr: "https://assets.tcgdex.net/fr/col/col1/66/low", }, high: { en: "https://assets.tcgdex.net/en/col/col1/66/high", fr: "https://assets.tcgdex.net/fr/col/col1/66/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", abilities: [{ id: 681, type: AbilityType.POKEBODY, name: { en: "Ultra-thick Skin", fr: "Peau ultra-épaisse", }, text: { en: "As long as Phanpy has any Energy attached to it, any damage done to Phanpy by attacks is reduced by 10 (after applying Weakness and Resistance).", fr: "Tant que Phanpy possède au moins une Énergie, les dégâts infligés à Phanpy par des attaques sont réduits de 10 (après application de la Faiblesse et de la Résistance).", } }], attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Rock Smash", fr: "Éclate-roc", }, text: { en: "Flip a coin. If heads, this attack does 20 damage plus 10 more damage.", fr: "Lancez une pièce. Si c’est face, cette attaque inflige 20 dégâts plus 10 dégâts supplémentaires.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-20" }], retreat: 2, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card