import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "col1-75", localId: 75, // Card informations name: { en: "Vulpix", }, hp: 50, type: [ Type.FIRE, ], dexId: 37, image: { low: { en: "https://assets.tcgdex.net/en/col/col1/75/low", }, high: { en: "https://assets.tcgdex.net/en/col/col1/75/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "TOKIYA", attacks: [{ cost: [ Type.FIRE ], name: { en: "Singe", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Burned.", }, },{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Ember", }, text: { en: "Flip a coin. If tails, discard a Fire Energy attached to Vulpix.", }, damage: 30 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Call of Legends", code: "col1" } } export default card