import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "dp4-69", localId: 69, // Card informations name: { en: "Houndour", fr: "Malosse", }, hp: 50, type: [ Type.FIRE, ], dexId: 228, image: { low: { en: "https://assets.tcgdex.net/en/dp/dp4/69/low", fr: "https://assets.tcgdex.net/fr/dp/dp4/69/low", }, high: { en: "https://assets.tcgdex.net/en/dp/dp4/69/high", fr: "https://assets.tcgdex.net/fr/dp/dp4/69/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.FIRE ], name: { en: "Ember", fr: "Flammèche", }, text: { en: "Flip a coin. If tails, discard a Fire Energy attached to Houndour.", fr: "Lancez une pièce. Si c'est pile, défaussez une Énergie Fire attachée à Malosse.", }, damage: 20 },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Smash Kick", fr: "Coud'pattes", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "+10" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Great Encounters", code: "dp4" } } export default card