import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "dp4-83", localId: 83, // Card informations name: { en: "Slugma", fr: "Limagma", }, hp: 60, type: [ Type.FIRE, ], dexId: 218, image: { low: { en: "https://assets.tcgdex.net/en/dp/dp4/83/low", fr: "https://assets.tcgdex.net/fr/dp/dp4/83/low", }, high: { en: "https://assets.tcgdex.net/en/dp/dp4/83/high", fr: "https://assets.tcgdex.net/fr/dp/dp4/83/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Masakazu Fukuda", attacks: [{ cost: [ Type.FIRE ], name: { en: "Steady Firebreathing", fr: "Crachage de feu régulier", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Body Slam", fr: "Plaquage", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", fr: "Lancez une pièce. Si c'est face, le Pokémon Défenseur est maintenant Paralysé.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "+10" }], retreat: 2, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Great Encounters", code: "dp4" } } export default card