import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "ecard2-110", localId: 110, // Card informations name: { en: "Sneasel", }, hp: 60, type: [ Type.DARKNESS, ], dexId: 215, image: { low: { en: "https://assets.tcgdex.net/en/ecard/ecard2/110/low", }, high: { en: "https://assets.tcgdex.net/en/ecard/ecard2/110/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Midori Harada", attacks: [{ cost: [ Type.DARKNESS ], name: { en: "Rob", }, text: { en: "Look at your opponent's hand. Choose all Technical Machine and Pokémon Tool cards there and put them into his or her deck. Your opponent shuffles the deck afterward.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Claw", }, text: { en: "Flip a coin. If tails, this attack does nothing.", }, }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-30" }], rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Aquapolis", code: "ecard2" } } export default card