import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "neo1-28", localId: 28, // Card informations name: { en: "Bayleef", }, hp: 70, type: [ Type.GRASS, ], dexId: 153, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo1/28/low", }, high: { en: "https://assets.tcgdex.net/en/neo/neo1/28/high", }, }, evolveFrom: { en: "Chikorita", }, tags: [ Tag.STAGE1, ], illustrator: "Ken Sugimori", attacks: [{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Poisonpowder", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Poisoned.", }, },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Pollen Shield", }, text: { en: "During your opponent's next turn, Bayleef can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokémon Powers, and Trainer cards still happen.)", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.UNCOMMON, category: Category.POKEMON, set: { name: "Neo Genesis", code: "neo1" } } export default card