import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "neo4-106", localId: 106, // Card informations name: { en: "Shining Celebi", }, hp: 50, type: [ Type.GRASS, ], dexId: 251, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/106/low", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/106/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Hironobu Yoshida", attacks: [{ cost: [ Type.WATER ], name: { en: "Healing Water", }, text: { en: "Remove a number of damage counters from 1 of your Benched Pokémon equal to the number of Energy cards attached to Shining Celebi. If the Pokémon has fewer damage counters than that, remove all of them.", }, },{ cost: [ Type.GRASS, Type.PSYCHIC ], name: { en: "Miracle Leaf", }, text: { en: "Flip a number of coins equal to the number of Energy attached to the Defending Pokémon. If you get 1 or more heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice).", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card