import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "pl1-70", localId: 70, // Card informations name: { en: "Chimchar", fr: "Ouisticram", }, hp: 50, type: [ Type.FIRE, ], dexId: 390, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl1/70/low", fr: "https://assets.tcgdex.net/fr/pl/pl1/70/low", }, high: { en: "https://assets.tcgdex.net/en/pl/pl1/70/high", fr: "https://assets.tcgdex.net/fr/pl/pl1/70/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kouki Saitou", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Bite", fr: "Morsure", }, damage: 10 },{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Fire Punch", fr: "Poing de feu", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "+10" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Platinum", code: "pl1" } } export default card