import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "pl2-81", localId: 81, // Card informations name: { en: "Snorlax", fr: "Ronflex Niv. 40", }, hp: 100, type: [ Type.COLORLESS, ], dexId: 143, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl2/81/low", fr: "https://assets.tcgdex.net/fr/pl/pl2/81/low", }, high: { en: "https://assets.tcgdex.net/en/pl/pl2/81/high", fr: "https://assets.tcgdex.net/fr/pl/pl2/81/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Kouki Saitou", abilities: [{ id: 441, type: AbilityType.POKEBODY, name: { en: "Bad Sleeping Habits", fr: "Mauvaises habitudes de dodo", }, text: { en: "As long as Snorlax is Asleep, your opponent's Active Pokémon can't retreat.", fr: "Tant que Ronflex est Endormi, le Pokémon Actif de votre adversaire ne peut pas battre en retraite.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Toss and Turn", fr: "Retournement", }, text: { en: "If Snorlax is Asleep, this attack does 20 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep.)", fr: "Si Ronflex est Endormi, cette attaque inflige 20 dégâts plus 30 dégâts supplémentaires. (Cette attaque peut être utilisée même si Ronflex est Endormi.)", }, damage: 20 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Heavy Press", fr: "Lourde pression", }, text: { en: "Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, Snorlax is now Asleep.", fr: "Lancez une pièce. Si c'est face, cette attaque inflige 40 dégâts plus 40 dégâts supplémentaires. Si c'est pile, Ronflex est maintenant Endormi.", }, damage: 40 }], weaknesses: [{ type: Type.FIGHTING, value: "+20" }], retreat: 4, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Rising Rivals", code: "pl2" } } export default card