import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "pl3-SH9", localId: "SH9", // Card informations name: { en: "Yanma", }, hp: 70, type: [ Type.GRASS, ], dexId: 193, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl3/SH9/low", }, high: { en: "https://assets.tcgdex.net/en/pl/pl3/SH9/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Midori Harada", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Sonicboom", }, text: { en: "This attack's damage isn't affected by Weakness or Resistance.", }, damage: 10 },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Baton Pass", }, text: { en: "You may switch Yanma with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to Yanma as you like to the new Active Pokémon.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "+20" }], resistances: [{ type: Type.FIGHTING, value: "-20" }], rarity: Rarity.RARE, category: Category.POKEMON, set: { name: "Supreme Victors", code: "pl3" } } export default card