import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' import set from '../../../sets/pl/pl4' const card: Card = { // Card Global Informations id: "pl4-35", localId: 35, name: { en: "Charmeleon", }, tags: [ Tag.STAGE1, ], illustrator: "Sumiyoshi Kizuki", rarity: Rarity.UNCOMMON, category: Category.POKEMON, set, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl4/35/low", }, high: { en: "https://assets.tcgdex.net/en/pl/pl4/35/high", }, }, // Card Pokémon Informations evolveFrom: { en: "Charmander", }, dexId: 5, type: [ Type.FIRE, ], attacks: [ { cost: [ Type.COLORLESS, Type.COLORLESS, ], name: { en: "Slam", }, text: { en: "Flip 2 coins. This attack does 30 damage times the number of heads.", }, damage: "30x", }, { cost: [ Type.FIRE, Type.COLORLESS, Type.COLORLESS, ], name: { en: "Fire Punch", }, damage: 50, }, ], weaknesses: [ { type: Type.WATER, value: "+20", }, ], retreat: 1, // Card Trainer/Energy informations } export default card