import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' import set from '../../../sets/pl/pl4' const card: Card = { // Card Global Informations id: "pl4-69", localId: 69, name: { en: "Nosepass", }, tags: [ Tag.BASIC, ], illustrator: "Midori Harada", rarity: Rarity.COMMON, category: Category.POKEMON, set, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl4/69/low", }, high: { en: "https://assets.tcgdex.net/en/pl/pl4/69/high", }, }, // Card Pokémon Informations dexId: 299, type: [ Type.FIGHTING, ], attacks: [ { cost: [ Type.COLORLESS, ], name: { en: "Harden", }, text: { en: "During your opponent's next turn, if Nosepass would be damaged by an attack, prevent that attack's damage done to Nosepass if that damage is 30 or less.", }, }, { cost: [ Type.FIGHTING, Type.COLORLESS, ], name: { en: "Knock Away", }, text: { en: "Flip a coin. If heads, this attack does 20 damage plus 10 more damage.", }, damage: "20+", }, ], weaknesses: [ { type: Type.WATER, value: "+10", }, ], retreat: 1, // Card Trainer/Energy informations } export default card