import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' import set from '../../../sets/pl/pl4' const card: Card = { // Card Global Informations id: "pl4-80", localId: 80, name: { en: "Wingull", }, tags: [ Tag.BASIC, ], illustrator: "Kyoko Umemoto", rarity: Rarity.COMMON, category: Category.POKEMON, set, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl4/80/low", }, high: { en: "https://assets.tcgdex.net/en/pl/pl4/80/high", }, }, // Card Pokémon Informations dexId: 278, type: [ Type.WATER, ], attacks: [ { cost: [ Type.COLORLESS, ], name: { en: "Glide", }, damage: 10, }, { cost: [ Type.WATER, Type.COLORLESS, ], name: { en: "Slashing Strike", }, text: { en: "During your next turn, Wingull can't use Slashing Strike.", }, damage: 30, }, ], weaknesses: [ { type: Type.LIGHTNING, value: "+10", }, ], resistances: [ { type: Type.FIGHTING, value: "-20", }, ], retreat: 1, // Card Trainer/Energy informations } export default card