import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "sm1-92", localId: 92, // Card informations name: { en: "Cutiefly", fr: "Bombydou", }, hp: 30, type: [ Type.FAIRY, ], dexId: 742, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm1/92/low", fr: "https://assets.tcgdex.net/fr/sm/sm1/92/low", }, high: { en: "https://assets.tcgdex.net/en/sm/sm1/92/high", fr: "https://assets.tcgdex.net/fr/sm/sm1/92/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "Hitoshi Ariga", attacks: [{ cost: [ Type.FAIRY ], name: { en: "Fly Around", fr: "Papillonnement", }, text: { en: "If any damage is done to this Pokémon by attacks during your opponent's next turn, flip a coin. If heads, prevent that damage.", fr: "Si des dégâts sont infligés à ce Pokémon par des attaques pendant le prochain tour de votre adversaire, lancez une pièce. Si c'est face, évitez ces dégâts.", }, damage: 10 }], weaknesses: [{ type: Type.METAL, value: "×2" }], resistances: [{ type: Type.DARKNESS, value: "-20" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Sun & Moon", code: "sm1" } } export default card