import Card from '@tcgdex/sdk/interfaces/Card' import Type from '@tcgdex/sdk/interfaces/Type' import Tag from '@tcgdex/sdk/interfaces/Tag' import Rarity from '@tcgdex/sdk/interfaces/Rarity' import AbilityType from '@tcgdex/sdk/interfaces/AbilityType' import Category from '@tcgdex/sdk/interfaces/Category' const card: Card = { // ids id: "xy11-6", localId: 6, // Card informations name: { en: "Yanma", fr: "Yanma", }, hp: 70, type: [ Type.GRASS, ], dexId: 193, image: { low: { en: "https://assets.tcgdex.net/en/xy/xy11/6/low", fr: "https://assets.tcgdex.net/fr/xy/xy11/6/low", }, high: { en: "https://assets.tcgdex.net/en/xy/xy11/6/high", fr: "https://assets.tcgdex.net/fr/xy/xy11/6/high", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: "match", attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Scout", fr: "Espionnage", }, text: { en: "Your opponent reveals his or her hand.", fr: "Votre adversaire montre sa main.", }, },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Speed Dive", fr: "Plongée Rapide", }, damage: 40 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-20" }], retreat: 1, rarity: Rarity.COMMON, category: Category.POKEMON, set: { name: "Steam Siege", code: "xy11" } } export default card