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https://github.com/tcgdex/cards-database.git
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99 lines
1.6 KiB
TypeScript
99 lines
1.6 KiB
TypeScript
import Card from '../../../interfaces/Card'
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import Type from '../../../interfaces/Type'
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import Tag from '../../../interfaces/Tag'
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import Rarity from '../../../interfaces/Rarity'
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import AbilityType from '../../../interfaces/AbilityType'
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import Category from '../../../interfaces/Category'
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const card: Card = {
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// ids
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id: "neo1-47",
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localId: 47,
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// Card informations
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name: {
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en: "Quilava",
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},
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hp: 70,
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type: [
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Type.FIRE,
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],
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dexId: 156,
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/neo/neo1/47/low.png",
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},
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high: {
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en: "https://assets.tcgdex.net/en/neo/neo1/47/high.png",
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},
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},
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evolveFrom: {
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en: "Cyndaquil",
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},
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tags: [
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Tag.STAGE1,
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],
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illustrator: {
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id: 5,
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name: "Ken Sugimori"
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},
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attacks: [{
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cost: [
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Type.FIRE,
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Type.FIRE
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],
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name: {
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en: "Smokescreen",
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},
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text: {
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en: "If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.",
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},
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damage: 20
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},{
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cost: [
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Type.FIRE,
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Type.FIRE,
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Type.FIRE
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],
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name: {
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en: "Char",
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},
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text: {
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en: "If the Defending Pokémon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokémon with that Char counter. (Char counters stay on the Pokémon as long as it's in play.)",
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},
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damage: 30
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}],
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weaknesses: [{
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type: Type.WATER,
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value: "×2"
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}],
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rarity: Rarity.Uncommon,
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category: Category.POKEMON,
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set: {
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name: "Neo Genesis",
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code: "neo1"
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}
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}
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export default card
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