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88 lines
1.4 KiB
TypeScript
88 lines
1.4 KiB
TypeScript
import Card from '../../../interfaces/Card'
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import Type from '../../../interfaces/Type'
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import Tag from '../../../interfaces/Tag'
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import Rarity from '../../../interfaces/Rarity'
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import AbilityType from '../../../interfaces/AbilityType'
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import Category from '../../../interfaces/Category'
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const card: Card = {
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// ids
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id: "neo4-112",
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localId: 112,
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// Card informations
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name: {
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en: "Shining Steelix",
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},
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hp: 90,
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type: [
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Type.METAL,
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],
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dexId: 208,
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/neo/neo4/112/low.png",
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},
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high: {
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en: "https://assets.tcgdex.net/en/neo/neo4/112/high.png",
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},
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},
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evolveFrom: {},
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tags: [
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Tag.BASIC,
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],
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illustrator: {
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id: 5,
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name: "Ken Sugimori"
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},
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attacks: [{
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cost: [
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Type.METAL,
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Type.METAL,
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Type.FIGHTING,
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Type.FIGHTING
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],
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name: {
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en: "Crushing Earth",
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},
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text: {
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en: "Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does nothing. Either way, Shining Steelix can't attack during your next turn.",
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},
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}],
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weaknesses: [{
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type: Type.FIRE,
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value: "×2"
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}],
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resistances: [{
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type: Type.GRASS,
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value: "-30"
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}],
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rarity: Rarity.RareHolo,
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category: Category.POKEMON,
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set: {
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name: "Neo Destiny",
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code: "neo4"
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}
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}
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export default card
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