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95 lines
1.6 KiB
TypeScript
95 lines
1.6 KiB
TypeScript
import Card from '../../../interfaces/Card'
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import Type from '../../../interfaces/Type'
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import Tag from '../../../interfaces/Tag'
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import Rarity from '../../../interfaces/Rarity'
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import AbilityType from '../../../interfaces/AbilityType'
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import Category from '../../../interfaces/Category'
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const card: Card = {
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// ids
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id: "base4-25",
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localId: 25,
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// Card informations
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name: {
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en: "Electrode",
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},
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hp: 80,
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type: [
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Type.LIGHTNING,
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],
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dexId: 101,
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/base/base4/25/low.png",
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},
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high: {
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en: "https://assets.tcgdex.net/en/base/base4/25/high.png",
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},
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},
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evolveFrom: {
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en: "Voltorb",
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},
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tags: [
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Tag.STAGE1,
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],
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illustrator: {
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id: 11,
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name: "Keiji Kinebuchi"
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},
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abilities: [{
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id: 1233,
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type: AbilityType.POKEPOWER,
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name: {
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en: "Buzzap",
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},
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text: {
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en: "At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.",
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}
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}],
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attacks: [{
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cost: [
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Type.LIGHTNING,
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Type.LIGHTNING,
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Type.LIGHTNING
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],
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name: {
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en: "Electric Shock",
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},
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text: {
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en: "Flip a coin. If tails, Electrode does 10 damage to itself.",
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},
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damage: 50
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}],
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weaknesses: [{
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type: Type.FIGHTING,
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value: "×2"
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}],
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rarity: Rarity.Rare,
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category: Category.POKEMON,
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set: {
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name: "Base Set 2",
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code: "base4"
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}
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}
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export default card
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