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* Update Signed-off-by: Avior <github@avior.me> * Update datas Signed-off-by: Avior <github@avior.me> * Finished fix Signed-off-by: Avior <github@avior.me> * Updated some more Signed-off-by: Avior <florian.bouillon@delta-wings.net> * Some more updates Signed-off-by: Avior <florian.bouillon@delta-wings.net>
33 lines
1.1 KiB
TypeScript
33 lines
1.1 KiB
TypeScript
import { Card } from '../../../interfaces'
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import Set from '../Undaunted'
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const card: Card = {
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name: {
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en: "Darkness Energy",
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fr: "Énergie Obscurité",
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},
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illustrator: "Kent Kanetsuna",
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rarity: "Uncommon",
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category: "Energy",
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set: Set,
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effect: {
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fr: "Si le Pokémon auquel est attachée Énergie Obscurité lance une attaque, cette dernière inflige 10 dégâts supplémentaires au Pokémon Actif (avant application de la Faiblesse et de la Résistance). Ignorez cet effet si le Pokémon auquel est attachée Énergie Obscurité n’est pas Darkness. Énergie Obscurité fournit de l’Énergie Darkness. (Ne compte pas comme une carte Énergie de base.)",
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en: "If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn’t Darkness. Darkness Energy provides Darkness Energy. (Doesn’t count as a basic Energy card.)"
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},
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energyType: "Special",
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variants: {
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normal: true,
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reverse: true,
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holo: false,
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firstEdition: false
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},
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hp: 0
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}
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export default card
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