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import { Card } from '../../../interfaces'
import Set from '../Neo Destiny'
const card: Card = {
name: {
en: "Light Piloswine",
fr: "Cochignon lumineux"
},
illustrator: "Yukiko Baba",
rarity: "Rare",
category: "Pokemon",
set: Set,
dexId: [
221,
],
hp: 90,
types: [
"Water",
],
evolveFrom: {
en: "Swinub",
},
stage: "Stage1",
attacks: [
{
cost: [
"Colorless",
"Colorless",
"Colorless",
],
name: {
en: "Knock Over",
fr: "Culbute"
},
effect: {
en: "If there is a Stadium card in play, you may discard it.",
fr: "s'il y a une carte Stade en jeu, vous pouvez vous en défausser."
},
damage: 30,
},
],
weaknesses: [
{
type: "Grass",
value: "×2"
},
],
resistances: [
{
type: "Lightning",
value: "-30"
},
],
description: {
fr: "Il a de courtes pattes, mais ses sabots sont larges et plats, ce qui lui permet de se déplacer facilement sur la neige."
},
abilities: [{
name: {
fr: "Duvet"
},
effect: {
fr: "Pendant le tour de votre adversaire, si Cochignon est votre Pokémon Actif et si l'attaque de votre adversaire lui inflige des dégâts (même s'il est mis K.O.), lancez une pièce. Si c'est face, le Pokémon attaquant est maintenant Endormi. Ce pouvoir cesse de fonctionner si Cochignon est déjà Endormi, Confus ou Paralysé quand votre adversaire attaque."
},
type: "Pokemon Power"
}]
}
export default card