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* some fixes Signed-off-by: Avior <github@avior.me> * Some more changes Signed-off-by: Avior <github@avior.me> * u Signed-off-by: Avior <github@avior.me> * continuing update Signed-off-by: Avior <github@avior.me> * Finished ? Signed-off-by: Avior <github@avior.me> * Removed files that were not meant to be * Remoed even more files
106 lines
1.5 KiB
TypeScript
106 lines
1.5 KiB
TypeScript
import { Card } from '../../../interfaces'
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import Set from '../Darkness Ablaze'
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const card: Card = {
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name: {
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en: "Golurk",
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fr: "Golemastoc",
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es: "Golurk",
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it: "Golurk",
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pt: "Golurk",
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de: "Golgantes"
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},
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illustrator: "Anesaki Dynamic",
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rarity: "Rare",
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category: "Pokemon",
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set: Set,
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hp: 150,
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types: [
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"Psychic",
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],
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evolveFrom: {
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en: "Golett",
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fr: "Gringolem",
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es: "Golett",
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it: "Golett",
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pt: "Golett",
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de: "Golbit"
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},
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attacks: [
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{
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cost: [
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"Psychic",
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"Colorless",
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"Colorless",
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],
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name: {
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en: "Dynamic Chop",
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fr: "Coupe Dynamique",
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es: "Golpe Dinámico",
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it: "Dinamicolpo",
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pt: "Golpe Dinâmico",
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de: "Wuchthieb"
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},
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damage: 80,
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},
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{
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cost: [
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"Psychic",
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"Colorless",
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"Colorless",
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"Colorless",
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"Colorless",
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],
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name: {
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en: "Golurk Hammer",
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fr: "Maillet Golemastoc",
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es: "Martillo Golurk",
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it: "Martello Golurk",
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pt: "Martelo Golurk",
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de: "Golgantes-Hammer"
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},
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damage: 180,
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},
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],
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weaknesses: [
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{
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type: "Darkness",
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value: "×2"
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},
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],
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resistances: [
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{
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type: "Fighting",
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value: "-30"
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},
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],
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retreat: 4,
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regulationMark: "D",
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variants: {
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normal: true,
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reverse: true,
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holo: false,
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firstEdition: false
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},
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stage: "Stage1",
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description: {
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en: "Artillery platforms built into the walls of ancient castles served as perches from which Golurk could fire energy beams."
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}
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}
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export default card
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