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* some fixes Signed-off-by: Avior <github@avior.me> * Some more changes Signed-off-by: Avior <github@avior.me> * u Signed-off-by: Avior <github@avior.me> * continuing update Signed-off-by: Avior <github@avior.me> * Finished ? Signed-off-by: Avior <github@avior.me> * Removed files that were not meant to be * Remoed even more files
76 lines
1.1 KiB
TypeScript
76 lines
1.1 KiB
TypeScript
import { Card } from '../../../interfaces'
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import Set from '../Evolving Skies'
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const card: Card = {
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set: Set,
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variants: {
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normal: false,
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reverse: false,
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holo: true,
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firstEdition: false
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},
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name: {
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en: "Froslass",
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fr: "Momartik",
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es: "Froslass",
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it: "Froslass",
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pt: "Froslass",
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de: "Frosdedje"
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},
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rarity: "Secret Rare",
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category: "Pokemon",
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hp: 90,
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types: ["Water"],
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stage: "Stage1",
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illustrator: "Studio Bora Inc.",
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dexId: [478],
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evolveFrom: {
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en: "Snorunt",
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fr: "Stalgamin",
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es: "Snorunt",
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it: "Snorunt",
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pt: "Snorunt",
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de: "Schneppke"
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},
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abilities: [{
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type: "Ability",
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name: {
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en: "Frost Over"
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},
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effect: {
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en: "When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach a Water Energy card from your discard pile to 1 of your Pokémon."
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}
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}],
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attacks: [{
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cost: ["Water", "Colorless"],
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name: {
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en: "Crystal Breath"
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},
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effect: {
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en: "During your next turn, this Pokémon can't attack."
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},
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damage: 90
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}],
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weaknesses: [{
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type: "Metal",
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value: "×2"
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}],
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retreat: 1,
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regulationMark: "E"
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}
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export default card
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