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https://github.com/tcgdex/cards-database.git
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89 lines
1.4 KiB
TypeScript
89 lines
1.4 KiB
TypeScript
import Card from '../../../interfaces/Card'
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import Type from '../../../interfaces/Type'
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import Tag from '../../../interfaces/Tag'
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import Rarity from '../../../interfaces/Rarity'
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import AbilityType from '../../../interfaces/AbilityType'
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import Category from '../../../interfaces/Category'
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const card: Card = {
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// ids
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id: "base3-50",
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localId: 50,
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// Card informations
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name: {
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en: "Kabuto",
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},
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hp: 30,
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type: [
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Type.FIGHTING,
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],
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dexId: 140,
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/base/base3/50/low.png",
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},
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high: {
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en: "https://assets.tcgdex.net/en/base/base3/50/high.png",
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},
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},
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evolveFrom: {},
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tags: [
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Tag.STAGE1,
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],
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illustrator: {
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id: 5,
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name: "Ken Sugimori"
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},
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abilities: [{
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id: 313,
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type: AbilityType.POKEPOWER,
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name: {
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en: "Kabuto Armor",
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},
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text: {
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en: "Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.",
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}
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}],
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attacks: [{
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cost: [
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Type.COLORLESS
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],
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name: {
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en: "Scratch",
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},
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damage: 10
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}],
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weaknesses: [{
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type: Type.GRASS,
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value: "×2"
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}],
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rarity: Rarity.Common,
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category: Category.POKEMON,
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set: {
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name: "Fossil",
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code: "base3"
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}
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}
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export default card
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