mirror of
https://github.com/tcgdex/cards-database.git
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93 lines
1.3 KiB
TypeScript
93 lines
1.3 KiB
TypeScript
import Card from '../../../interfaces/Card'
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import Type from '../../../interfaces/Type'
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import Tag from '../../../interfaces/Tag'
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import Rarity from '../../../interfaces/Rarity'
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import AbilityType from '../../../interfaces/AbilityType'
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import Category from '../../../interfaces/Category'
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const card: Card = {
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// ids
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id: "swsh1-101",
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localId: 101,
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// Card informations
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name: {
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en: "Baltoy",
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fr: "Balbuto",
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},
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hp: 70,
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type: [
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Type.FIGHTING,
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],
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/swsh/swsh1/101/low.png",
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fr: "https://assets.tcgdex.net/fr/swsh/swsh1/101/low.png",
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},
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high: {
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en: "https://assets.tcgdex.net/en/swsh/swsh1/101/high.png",
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fr: "https://assets.tcgdex.net/fr/swsh/swsh1/101/high.png",
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},
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},
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evolveFrom: {},
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tags: [
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Tag.BASIC,
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],
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illustrator: {
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id: 57,
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name: "Uta"
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},
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attacks: [{
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cost: [
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Type.COLORLESS
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],
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name: {
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en: "Beam",
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fr: "Rayon",
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},
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damage: 10
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},{
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cost: [
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Type.FIGHTING,
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Type.FIGHTING
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],
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name: {
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en: "Sand Spray",
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fr: "Jet Sableux",
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},
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damage: 30
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}],
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weaknesses: [{
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type: Type.GRASS,
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value: "×2"
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}],
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retreat: 1,
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rarity: Rarity.Common,
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category: Category.POKEMON,
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set: {
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name: "Sword & Shield",
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code: "swsh1"
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}
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}
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export default card
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