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74 lines
1.4 KiB
TypeScript

import { Card } from '../../../interfaces'
import Set from '../Diamond & Pearl'
const card: Card = {
name: {
en: "Azumarill",
fr: "Azumarill",
},
illustrator: "Naoyo Kimura",
rarity: "Rare",
category: "Pokemon",
set: Set,
dexId: [
184,
],
hp: 80,
types: [
"Water",
],
evolveFrom: {
en: "Marill",
fr: "Marill",
},
stage: "Stage1",
attacks: [
{
cost: [
"Colorless",
],
name: {
en: "Defense Curl",
fr: "Boul'armure",
},
effect: {
en: "Flip a coin. If heads, prevent all damage done to Azumarill during your opponent's next turn.",
fr: "Lancez une pièce. Si c'est face, prévenez tous dégâts infligés à Azumarill lors du prochain tour de votre adversaire.",
},
},
{
cost: [
"Water",
"Water",
],
name: {
en: "Bubble Pump",
fr: "Pompe à bulles",
},
effect: {
en: "If Azumarill has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If Azurill is anywhere under Azumarill, flip a coin. If heads, the Defending Pokémon is now Paralyzed.",
fr: "Si Azumarill possède au moins 3 Énergies, cette attaque inflige 40 dégâts plus 20 dégâts supplémentaires. Si Azurill se trouve sous Azumarill, lancez une pièce. Si c'est face, le Pokémon Défenseur est maintenant Paralysé.",
},
damage: 40,
},
],
weaknesses: [
{
type: "Lightning",
value: "+20"
},
],
retreat: 2,
}
export default card