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80 lines
1.4 KiB
TypeScript
80 lines
1.4 KiB
TypeScript
import Card from '@tcgdex/sdk/interfaces/Card'
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import Type from '@tcgdex/sdk/interfaces/Type'
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import Tag from '@tcgdex/sdk/interfaces/Tag'
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import Rarity from '@tcgdex/sdk/interfaces/Rarity'
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import AbilityType from '@tcgdex/sdk/interfaces/AbilityType'
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import Category from '@tcgdex/sdk/interfaces/Category'
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const card: Card = {
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// ids
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id: "base3-18",
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localId: 18,
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// Card informations
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name: {
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en: "Ditto",
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},
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hp: 50,
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type: [
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Type.COLORLESS,
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],
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dexId: 132,
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/base/base3/18/low",
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},
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high: {
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en: "https://assets.tcgdex.net/en/base/base3/18/high",
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},
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},
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evolveFrom: {},
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tags: [
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Tag.BASIC,
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],
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illustrator: "Keiji Kinebuchi",
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abilities: [{
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id: 163,
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type: AbilityType.POKEPOWER,
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name: {
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en: "Transform",
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},
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text: {
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en: "If Ditto is your Active Pokémon, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokémon while Ditto is Asleep, Confused, or Paralyzed.",
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}
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}],
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weaknesses: [{
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type: Type.FIGHTING,
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value: "×2"
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}],
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resistances: [{
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type: Type.PSYCHIC,
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value: "-30"
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}],
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rarity: Rarity.RARE,
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category: Category.POKEMON,
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set: {
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name: "Fossil",
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code: "base3"
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}
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}
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export default card
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