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mirror of https://github.com/tcgdex/cards-database.git synced 2025-04-22 19:02:10 +00:00
Florian Bouillon 762ce389c1
feat: Add status Dashboard (#187)
* feat: Add status Dashboard

Still need some polishing like using the compiler instead of the live DB

Signed-off-by: Avior <github@avior.me>

* refactor: Simplified compiler files generators

Signed-off-by: Avior <florian.bouillon@delta-wings.net>

* chore: Add step to compiler for stats and optimize

Signed-off-by: Avior <github@avior.me>

* refactor: Remove unused variable

Signed-off-by: Avior <github@avior.me>
2021-11-23 16:12:50 +01:00

170 lines
2.3 KiB
GraphQL

##################
# Global #
##################
# Locale Directive ex: {sets @locale(fr)}
directive @locale (
lang: String!
) on FIELD
# Queries to use on the DB
type Query {
cards(filters: CardsFilters, pagination: Pagination): [Card]
sets: [Set]
series: [Serie]
card(
id: ID!,
set: String
): Card
set(
id: ID!
): Set
serie(
id: ID!
): Serie
}
# Pagination input
input Pagination {
page: Float!
count: Float!
}
##################
# Card #
##################
# Filters to be used with the Card query
input CardsFilters {
category: String
description: String
energyType: String
evolveFrom: String
hp: Float
id: ID
localId: String
dexId: Float
illustrator: String
image: String
level: Float
levelId: String
name: String
rarity: String
regulationMark: String
stage: String
suffix: String
trainerType: String
retreat: Float
}
type Card {
abilities: [AbilitiesListItem]
attacks: [AttacksListItem]
category: String!
description: String
dexId: [Float]
energyType: String
evolveFrom: String
hp: Float
id: String!
illustrator: String
image: String
item: Item
legal: Legal!
level: Float
localId: String!
name: String!
rarity: String!
regulationMark: String
resistances: [WeakResListItem]
retreat: Float
set: Set!
stage: String
suffix: String
trainerType: String
types: [String]
variants: Variants
weaknesses: [WeakResListItem]
}
type AbilitiesListItem {
effect: String
name: String
type: String
}
type AttacksListItem {
cost: [String]
damage: String
effect: String
name: String!
}
type Item {
effect: String!
name: String!
}
type Legal {
expanded: Boolean
standard: Boolean
}
type WeakResListItem {
type: String!
value: String
}
type Variants {
firstEdition: Boolean!
holo: Boolean!
normal: Boolean!
reverse: Boolean!
wPromo: Boolean!
}
##################
# Set #
##################
type Set {
cardCount: CardCount!
cards: [Card]!
id: String!
logo: String
name: String!
symbol: String
serie: Serie!
releaseDate: String!
}
type CardCount {
firstEd: Float
holo: Float
normal: Float
official: Float!
reverse: Float
total: Float!
}
##################
# Serie #
##################
type Serie {
id: String!
logo: String
name: String!
sets: [Set]!
}
##################
# StringEndpoint #
##################
type StringEndpoint {
cards: [Card]!
name: String!
}