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https://github.com/tcgdex/cards-database.git
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94 lines
1.3 KiB
TypeScript
94 lines
1.3 KiB
TypeScript
import Card from '../../../interfaces/Card'
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import Type from '../../../interfaces/Type'
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import Tag from '../../../interfaces/Tag'
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import Rarity from '../../../interfaces/Rarity'
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import AbilityType from '../../../interfaces/AbilityType'
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import Category from '../../../interfaces/Category'
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const card: Card = {
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// ids
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id: "sm2-31",
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localId: 31,
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// Card informations
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name: {
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en: "Snorunt",
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fr: "Stalgamin",
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},
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hp: 60,
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type: [
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Type.WATER,
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],
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dexId: 361,
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image: {
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low: {
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en: "https://assets.tcgdex.net/en/sm/sm2/31/low.png",
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fr: "https://assets.tcgdex.net/fr/sm/sm2/31/low.png",
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},
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high: {
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en: "https://assets.tcgdex.net/en/sm/sm2/31/high.png",
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fr: "https://assets.tcgdex.net/fr/sm/sm2/31/high.png",
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},
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},
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evolveFrom: {},
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tags: [
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Tag.BASIC,
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],
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illustrator: {
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id: 18,
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name: "Tomokazu Komiya"
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},
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attacks: [{
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cost: [
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Type.WATER
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],
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name: {
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en: "Chilly",
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fr: "Glacial",
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},
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damage: 10
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},{
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cost: [
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Type.WATER,
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Type.WATER
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],
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name: {
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en: "Frost Breath",
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fr: "Souffle Glacé",
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},
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damage: 20
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}],
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weaknesses: [{
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type: Type.METAL,
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value: "×2"
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}],
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retreat: 2,
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rarity: Rarity.Common,
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category: Category.POKEMON,
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set: {
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name: "Guardians Rising",
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code: "sm2"
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}
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}
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export default card
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