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Florian Bouillon a284fcac64
Updated DB and made it work with SDK
Signed-off-by: Avior <florian.bouillon@delta-wings.net>
2020-03-11 09:41:29 +01:00

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import Card from '@tcgdex/sdk/interfaces/Card'
import Type from '@tcgdex/sdk/interfaces/Type'
import Tag from '@tcgdex/sdk/interfaces/Tag'
import Rarity from '@tcgdex/sdk/interfaces/Rarity'
import AbilityType from '@tcgdex/sdk/interfaces/AbilityType'
import Category from '@tcgdex/sdk/interfaces/Category'
const card: Card = {
// ids
id: "base4-4",
localId: 4,
// Card informations
name: {
en: "Charizard",
},
hp: 120,
type: [
Type.FIRE,
],
dexId: 6,
image: {
low: {
en: "https://assets.tcgdex.net/en/base/base4/4/low",
},
high: {
en: "https://assets.tcgdex.net/en/base/base4/4/high",
},
},
evolveFrom: {
en: "Charmeleon",
},
tags: [
Tag.STAGE2,
],
illustrator: "Mitsuhiro Arita",
abilities: [{
id: 263,
type: AbilityType.POKEPOWER,
name: {
en: "Energy Burn",
},
text: {
en: "As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.",
}
}],
attacks: [{
cost: [
Type.FIRE,
Type.FIRE,
Type.FIRE,
Type.FIRE
],
name: {
en: "Fire Spin",
},
text: {
en: "Discard 2 Energy cards attached to Charizard in order to use this attack.",
},
damage: 100
}],
weaknesses: [{
type: Type.WATER,
value: "×2"
}],
resistances: [{
type: Type.FIGHTING,
value: "-30"
}],
rarity: Rarity.Rare,
category: Category.POKEMON,
set: {
name: "Base Set 2",
code: "base4"
}
}
export default card