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import { Card } from '../../../interfaces'
import Set from '../Aquapolis'
const card: Card = {
name: {
en: "Muk",
},
illustrator: "Hajime Kusajima",
rarity: "Rare",
category: "Pokemon",
set: Set,
dexId: [
89,
],
hp: 70,
types: [
"Grass",
],
evolveFrom: {
en: "Grimer",
},
stage: "Stage1",
abilities: [
{
type: "Poke-BODY",
name: {
en: "Heavyweight",
},
effect: {
en: "As long as there is a Grass Energy attached to Muk, you must pay an additional ColorlessColorless to retreat it.",
},
},
],
attacks: [
{
cost: [
"Colorless",
"Colorless",
],
name: {
en: "Burning Sludge",
},
effect: {
en: "Flip a number of coins equal to the amount of Energy attached to Muk. If any of them are heads, the Defending Pokémon is now Poisoned and Burned.",
},
},
],
weaknesses: [
{
type: "Psychic",
value: "×2"
},
],
}
export default card