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81 lines
1.2 KiB
TypeScript
81 lines
1.2 KiB
TypeScript
import { Card } from '../../../interfaces'
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import Set from '../Skyridge'
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const card: Card = {
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name: {
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en: "Golem",
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},
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illustrator: "Mitsuhiro Arita",
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rarity: "Rare",
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category: "Pokemon",
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set: Set,
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dexId: [
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76,
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],
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hp: 100,
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types: [
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"Colorless",
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],
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evolveFrom: {
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en: "Graveler",
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},
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stage: "Stage2",
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abilities: [
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{
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type: "Poke-BODY",
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name: {
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en: "Crystal Type",
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},
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effect: {
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en: "Whenever you attach a Grass, Fire, or Fighting basic Energy card from your hand to Golem, Golem's type (color) becomes the same as that type of energy until the end of the turn.",
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},
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},
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],
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attacks: [
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{
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cost: [
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"Fighting",
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"Fighting",
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"Colorless",
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],
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name: {
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en: "Rock Throw",
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},
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damage: 30,
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},
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{
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cost: [
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"Fighting",
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"Grass",
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"Fire",
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"Colorless",
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],
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name: {
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en: "Earth Bomb",
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},
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effect: {
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en: "Golem does 20 damage to itself. This attack also does 10 damage to each Benched Pokémon (yours and your opponents). (Don't apply Weakness and Resistance for Benched Pokémon.)",
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},
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damage: 50,
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},
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],
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weaknesses: [
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{
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type: "Water",
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value: "×2"
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},
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],
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}
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export default card
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