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import { Card } from '../../../interfaces'
import Set from '../Skyridge'
const card: Card = {
name: {
en: "Venomoth",
de: "Omot"
},
illustrator: "Yukiko Baba",
rarity: "Common",
category: "Pokemon",
set: Set,
dexId: [
49,
],
hp: 70,
types: [
"Grass",
],
evolveFrom: {
en: "Venonat",
},
stage: "Stage1",
attacks: [
{
cost: [
"Colorless",
"Colorless",
],
name: {
en: "Healing Dust",
de: "Heilender Staub"
},
effect: {
en: "Flip 2 coins. For each heads, remove 1 damage counter from each of your Pokémon. If a Pokémon has fewer damage counters than the number of heads, remove all of them.",
de: "Wirf 2 Münzen. Entferne für jeden geworfenen \"Kopf\" eine Schadensmarke von jedem deiner Pokémon. Hat ein Pokémon weniger Schadensmarken als du \"Kopf\" geworfen hast, entferne alle von ihm."
},
},
{
cost: [
"Grass",
"Colorless",
"Colorless",
],
name: {
en: "Miracle Powder",
de: "Wunderpulver"
},
effect: {
en: "Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by that Special Condition.",
de: "Wirf eine Münze. Wähle bei \"Kopf\" einen speziellen Zustand (Schlaf, verbrannt, verwirrt, gelähmt oder vergiftet). Das verteidigende Pokémon ist jetzt von diesem Spezielen Zustand betroffen."
},
damage: 30
},
],
weaknesses: [
{
type: "Fire",
value: "×2"
},
],
}
export default card