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import { Card } from '../../../interfaces'
import Set from '../Base Set'
const card: Card = {
name: {
en: "Nidoking",
},
illustrator: "Ken Sugimori",
rarity: "Rare",
category: "Pokemon",
set: Set,
dexId: [
34,
],
hp: 90,
types: [
"Grass",
],
evolveFrom: {
en: "Nidorino",
},
stage: "Stage2",
attacks: [
{
cost: [
"Grass",
"Colorless",
"Colorless",
],
name: {
en: "Thrash",
},
effect: {
en: "Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.",
},
damage: 30,
},
{
cost: [
"Grass",
"Grass",
"Grass",
],
name: {
en: "Toxic",
},
effect: {
en: "The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).",
},
damage: 40,
},
],
weaknesses: [
{
type: "Psychic",
value: "×2"
},
],
}
export default card