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* Update Signed-off-by: Avior <github@avior.me> * Update datas Signed-off-by: Avior <github@avior.me> * Finished fix Signed-off-by: Avior <github@avior.me> * Updated some more Signed-off-by: Avior <florian.bouillon@delta-wings.net> * Some more updates Signed-off-by: Avior <florian.bouillon@delta-wings.net>
31 lines
1.0 KiB
TypeScript
31 lines
1.0 KiB
TypeScript
import { Card } from '../../../interfaces'
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import Set from '../Undaunted'
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const card: Card = {
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name: {
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en: "Metal Energy",
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fr: "Énergie Métal",
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},
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illustrator: "Kent Kanetsuna",
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rarity: "Uncommon",
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category: "Energy",
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set: Set,
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effect: {
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fr: "Les dégâts d’attaque infligés au Pokémon auquel Énergie Métal est attachée sont réduits de 10 (après application de la Faiblesse et de la Résistance). Ignorez cet effet si le Pokémon auquel est attachée Énergie Métal n’est pas Metal. Énergie Métal fournit de l’Énergie Metal. (Ne compte pas comme une carte Énergie de base.)",
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en: "Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn’t Metal. Metal Energy provides Metal Energy. (Doesn’t count as a basic Energy card.)"
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},
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energyType: "Special",
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variants: {
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normal: true,
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reverse: true,
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holo: false,
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firstEdition: false
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}
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}
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export default card
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