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import { Card } from '../../../interfaces'
import Set from '../Neo Destiny'
const card: Card = {
name: {
en: "Dark Houndoom",
},
illustrator: "Kagemaru Himeno",
rarity: "Rare",
category: "Pokemon",
set: Set,
dexId: [
229,
],
hp: 60,
types: [
"Fire",
],
evolveFrom: {
en: "Houndour",
},
stage: "Stage1",
attacks: [
{
cost: [
"Colorless",
],
name: {
en: "Eerie Howl",
},
effect: {
en: "If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon.",
},
},
{
cost: [
"Fire",
"Colorless",
],
name: {
en: "Dark Fire",
},
effect: {
en: "If there are any Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the Energy you discarded). If there aren't any, this attack does 30 damage.",
},
damage: 30,
},
],
weaknesses: [
{
type: "Water",
value: "×2"
},
],
}
export default card